Welcome!


Hello, and thanks for checking out my site, although there really isn't much here right now. I'm Parker Watson, and I am an independent developer currently working toward a degree in software engineering. For some time, I have been, and to an extent still am, developing audio games, which are games specifically for the blind and visually impaired. Audiogames often have the same mechanics and objectives as traditional videogames, but one difference (and the most major difference) is that audiogames in the majority of cases do not include any graphics or text on the screen. Players of audiogames must navigate the game world by sound alone, relying on audio queues and speech feedback from their chosen screen reading software.


While it is true that most audio games are purely sound-based, my goal is to bridge the gap that exists between videogames and audiogames. My future titles will aim to allow blind and sighted players to play the games in the same way, without modifications to the game. This means that my future games will include full screen reader accessibility and a full audio system for blind and visually impaired players, and will also include visuals and text onscreen for sighted players.

My development background

When I was around 11 years old, I first got into programming by using the Blastbay Game Toolkit (BGT), which was an abandoned audio game creation engine. However, for its time, it was a revolutionary tool for non-visual game development, and it was used years after it had been abandoned. I was amazed at how simple it was to create games using it, and I believe that my experience working with BGT jumpstarted my interest in software and game development.


After I had moved on from BGT, for several years, I used many languages and coded many unreleased experimental games with these languages. The purpose of this was to see which language I would want to develop future games in, and also to see what language I would want to use as a professional software developer if I was to ever become one. I did not know which language I liked, and I became a sort of "jack of all trades." I learned a lot of languages but wasn't particularly proficient in any of them. I had first thought Python would be my preferred language, then I tried C++, even Dart at one point. I even tried NVGT (NonVisual Gaming Toolkit) in 2024, and I still sometimes use it for smaller projects. But I believe that the best language that I tried over these years was C#.


I had started learning the basics of C# and .NET in 2022, but at first I did not enjoy it that much. I was not a fan of its syntax, and I did not like the fact that users would need to install the .NET runtime to play my games. However, I returned to C# after some time trying out more languages, and I started to like it better. I learned that I could generate native executables with .NET, which made it more appealing to me. I then created more experimental games with the language, and that made me realize it was definitely my language of choice. Since then, I have continued honing my skills in programming and software development in general.


In 2025, I started work on a new game engine in C#, which will aim to do as I said above - to create a space where blind and visually impaired players can play on the same playing field. I am actively working on the engine, however I am also balancing college coursework with that. nevertheless, I am hoping to have a demo of the engine as soon as it is ready.